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 Code 2 thoughts 
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Joined: Wed Mar 03, 2010 2:02 pm
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Post Code 2 thoughts
After playing with the code 2 for 3 days I have developed what I think about the yoyo. This yoyo is good for everything, I really like the shape and size, It looks like one of my favorite yoyos the avalanche. But it does not play as light and floaty as the avalanche does. This yoyo is right down the middle in my opinion, it doesn't float but it doesn't sink like a bvm. I only played it with the Al spikes so changing the side effects may change this. The Code 2 can play any style you want though, competition fast or slow and artistic like Guy wright. (Disclaimer it may not be able to play Clifton fast, but I don't have the ability to play that fast with any yoyo!) The only problem I had with the code 2 was that nothing stuck out to me and made me say wow... Until I played 5A with it today. For me it is perfect for 5a, good weight, shape, and catch design.

I will be shipping out tmw to herbsandspices!


These are very general thoughts and I would be happy to weigh in on any more specific questions.


Thu Dec 15, 2011 5:52 pm
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Post Re: Code 2 thoughts
Great for 5a eh? :twisted: Insert evil laugh here.

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Thu Dec 15, 2011 6:48 pm
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Post Re: Code 2 thoughts
My 5a skill level is not up to par with yours though, so i am very curious as to what you think of it for 5a


Thu Dec 15, 2011 7:06 pm
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Post Re: Code 2 thoughts
And I'm very eager to give you my thoughts! Hopefully I get the CODE2 before Christmas break is over.

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Thu Dec 15, 2011 8:35 pm
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Post Re: Code 2 thoughts
Looking forward to hearing from folks!

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Tue Dec 20, 2011 8:07 pm
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Post Re: Code 2 thoughts
I hope the phrase "Clifton fast" gets used by more people. Tickles the ego a bit.


Wed Dec 21, 2011 1:53 pm
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Location: Easthampton, MA
Post Re: Code 2 thoughts
Ok so I got my CODE2 today and my initial 1st impressions are as follows:

The pink is very vibrant and fits this throw to a T. Spin times are excellent as is the stability. Grinds are great especially finger grinds with the added projection profile. I am very glad this made it onto the yoyo. I prefer it with AL Ultra Lights as I like lighter yoyos. It plays quick and a bit zippy. Not like Dietz zippy but its got some good movement to it. From my 1st throw it felt comfortable in my hand as I have been playing the positron and chief a lot lately. Very comfortable to throw and catch!! My only issue and its a small one is the IRG. I would have prefered to see it more like the 54 and Y Factor. It is very shallow and can be tricky to hop onto your thumb. Again, just a small thing. Overall I really like the yoyo a lot. I only have about an hour of play on it but so far I think its pretty cool. Great job Jason and One Drop.

I forgot to add that this thing is beyond smooth!!


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Wed Dec 21, 2011 5:31 pm
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Joined: Sat Jul 24, 2010 7:13 am
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Post Re: Code 2 thoughts
I received the CODE2 today. My first impressions are as follows. Visually, this yoyo is nice. When this yoyo is produced there needs to seriously be a run of pink ones. The pink fits this throw perfectly. I'm glad the grooves made it on the CODE2. My biggest concern about this yoyo was its weight, that is before I actually threw it. I do like my throws a little on the lighter side. I thought this yoyo was going to be too heavy for my liking, but the weight is actually quite perfect. As Jrod aimed for, this yoyo is on the beefier side, but with that beef pushed more to the rims. I can make my 54 or CODE1 heavier, but that weight will only be in the center. What you aimed for, Jrod, you achieved perfectly. It came to me with aluminum spikes. I played with those for a bit, but shortly replaced those for some red aluminum ultralights, to decrease some weight and add a touch of flare. I liked it a little better with the ul, but it was great with the spikes as well. The weight to me feels much like the weight on something like a CLYW Sasquatch. I know it may not be kosher to compare this to another throw, but I think many of you can relate to what I just said. You can feel the yoyo hit the bottom, but it doesn't "thud." It's not super speeder, as say a Dietz, but it's also not sluggish. I didn't feel like I was having to catch up with it, neither did I feel like I had to push it through tricks. What I'm saying, basically, is that the weight and weight distribution is spot on! I'm looking forward to adding this throw to my collection and I'm sure you will all love it as much as I am!

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Wed Dec 21, 2011 7:33 pm
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Post Re: Code 2 thoughts
I'm interpreting this as some preliminary feedback from Juan ;) :

http://www.youtube.com/watch?v=197pDEIAjpo&feature=youtu.be

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Wed Dec 21, 2011 11:18 pm
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Post Re: Code 2 thoughts
Image

WOW.

:mrgreen: :D :!: :o 8-)

What else can one say about this yoyo?

Ok, maybe a bit more. :P

I can't believe how much I love this yoyo. I'm only a year into throwing (and a painstaking year at that!), but have had a chance to own some neat yoyo's from all of the boutique manufacturers, and the CODE2 is easily at the top of the list.

Over the past year, I've come to realize that I like 54-56mm, mid-weight yoyo's with a good catch zone... and wider is better, at least at this stage of my playing.

Here's my deep dark secret: I didn't vote for JRod's design. :shock: However, here's the good part: I'm SO glad it won, because little did I know, the CODE2 fits my wishlist to a T. I like the weight exactly as it is with the aluminum spikes. Great spin time, and I'm able to land tricks that I sometimes have problems with on my other yoyo's. Doing a bunch of Eli Hops is especially fun with the CODE2. I agree with Cap'n that it's not super a super speedster, but it's just such a great all-around throw - perfect, actually. At least to this guy.

I really wish I could say something that I'd change with it. I guess my only wish list would be to create CODE2 SideEffects (as you did for the CODE1), just be sure they're the same weight as the aluminum spikes! :D

As I told Jason, it's going to be really hard to let this thing go, with the only redemption being that it will eventually be made by OD and I'll get to have one of my very own.

Thanks to JRod for coming up with this incredible design, Jason for Loading it up, and OneDrop for making it all happen - you all are incredibly awesome and talented. What a great way to kick off a holiday weekend.

john


Fri Dec 23, 2011 12:52 pm
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Post Re: Code 2 thoughts
Well guys, I thought I'd also weigh in on the CODE2.

I played this throw initially with the aluminum spikes. I wasn't blown away. It was much more stable than the CODE1, but not much else jumped out at me. So then I switched into the aluminum ultralights. Wow. That change was a noticeable difference that I was looking for. The CODE2 is a big yoyo, but because of the shape, it doesn't feel like one. The CODE2 is obviously smooth, but very fast as well.

The weight distribution is spot on and to be honest, it reminded me in play of the Y-Factor, but much larger. As I said before, it is extremely stable and pretty much capable of anything. There is a branding repeater that I enjoy doing and while most of my yoyos can only do a couple of cycles before losing speed, the CODE2 kept going for four or more cycles. I would dare say that the CODE2 is a YYR killer.

I wish I had more time to play with the CODE2, however, I look forward to buying one when they drop.

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Sun Dec 25, 2011 8:17 pm
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Post Re: Code 2 thoughts
More feedback from Juan. :)


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Thu Dec 29, 2011 1:21 pm
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Post Re: Code 2 thoughts
Love that video. I can almost imagine how the CODE2 will play just by watching. I wonder how accurate my assumptions will be.


Thu Dec 29, 2011 2:19 pm
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Post Re: Code 2 thoughts
Being lucky enough to be in line after Matt to try the Code 2 was better than having one in my stocking ! I loved the design as soon as I saw it . Jason has without a doubt hit the mark . Trying to imagine the Code 2 as the throw I envisioned it to be was put to rest after one night .The shape is a well thought out idea that is the culmination of a lot of throwing and forward thinking by Jason . After having met him and spent time with him at my house it is clear to see the reason Jason throws is to have fun !Which is the inner charm of the sport. He has taken the best of all aspects of different throws and meshed them all into the Code 2 .And isn't that what the whole contest was all about .I agree with Matt about the few things he could find .The gap being a tiny bit to wide (But its not a deal breaker by any means ).After watching my son and his friends Yo Yo and Bmx they are all in it for the trick action and some don't even have breaks on their bikes.My guess is these guys feel the same way about a bind its just a after thought you know will occur after your main goal of doing a trick you have been trying to land for a while.As for the IRG being a bit shallow but I would not necessarily change this just to satisfy the need for one. The integrity of the shape should stay intact because what I am looking at in front of me is a throw of royalty! Having been thinking for a few years there are so many throws out there wouldn't it be nice to be able to gravitate towards one that will fill many desires and be a go too throw without saying maybe if it had this or that .So thank you all who were involved with the creation of the Code 2 for you have put together a very versatile YoYo that has all of my gems hidden in my case shivering in there cutouts when they look up and see the Code 2 looking at their home .Now the only problem I have is where to hide this tonight so when Santa comes he won't be tempted to Jack it and bring it back to the North Pole so the rest of you will never know the _______True Code !!!!!!!!!! P.s. Jason fabulous job and thank you for the pleasure. Best Regards. James

Mr. Eli



Team A2Z !!!!!! You Only Live Twice !!



Re: One Drop CODE2 1st Impressions
« Reply #17 on: December 25, 2011, 09:06:01 PM »

Well I have had it one more day and the Code 2 is even harder to give up than yesterday ! I really cannot find anything that is worth the mention about this YoYo .Play is exciting and it follows your lead like a loyal dog . It stays the course on a hard or soft throw the weight seems fine due to the fine machine shop work .And is a testament to the craftsmanship and product quality . I am interested to see how long this stays on shelves because once you enjoy this throw for a bit you will want it in your hand again .. It seems to ask you is that all you got ? Come on I can do this all day try and keep up .....Enjoy it ..Its heading your way . ..


Last edited by Mr.Eli on Fri Dec 30, 2011 1:45 pm, edited 1 time in total.



Fri Dec 30, 2011 1:42 pm
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Post Re: Code 2 thoughts
There's lots to love about the CODE2 and I thought everyone might like to see it in action! Will write more later.

Thanks for giving me a chance to try it out.



Fri Dec 30, 2011 4:29 pm
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Post Re: Code 2 thoughts
^^^^^ So cool. That is great to see!!! Way to go Erik!!!!


Fri Dec 30, 2011 4:35 pm
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Post Re: Code 2 thoughts
Great to hear that you liked it, Erik, and thanks for the feedback, James. Looking forward to hearing more impressions. I know I'm not in the most neutral position to say this, but I've been absolutely loving it!

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Sat Dec 31, 2011 12:25 am
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Post Re: Code 2 thoughts
Little Erik is a cool dude ! At worlds he was in front of me by the stage Throwing away like a little Marcus Koh ! Erik more than likes throwing you can see him actually glow when he throws !!!


Sun Jan 01, 2012 8:58 am
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Post Re: Code 2 thoughts
So, beyond Erik's review of, "Awesome!" He says that the C2 is a great grinder and very stable. He found that it was extremely smooooootthhhhhh! Weight was great and it played perfectly. He'd like to add it to his regular rotation!

Thanks for the opportunity to try it out -- it is in Jared's capable hands right now. Erik already misses it!


Sun Jan 01, 2012 10:05 am
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Post Re: Code 2 thoughts
I got to spend a few days throwing the Code2, so I figured I should share my thoughts on how it plays and what I think of the design. FYI: I mostly play 1A and only dabble in 5A... so I stuck with 1A for the purposes of testing out the Code2.

First, I just want to thank the OD guys and Jrod for giving me a few days with a proto. Although I didn't have as much free time to use it as I would have liked, I really enjoyed being a part of this process.

I must admit, I did vote for Jrod's design. My preference for 54-57mm throws that weigh 66g+ pretty much made that decision for me. After first inspecting the original design images, the CLYW Avalanche/Sasquatch and yyr Gleipnir immediately came to mind. All three of those are yoyos I like. Heavily rim weighted and about the same shape and size as those {Gleipnir is 57 X 43.3 and ~68g and the Ava/Sas are 55.6 X 43 and 67/68g respectively}, it seemed like a no brainer for me to vote for Jrod's design.

Before receiving the Code2, I was imagining that it would play like an Ava/Sas/Gleip.. something along those lines. Interestingly, when I received the Code2 proto in the mail, I got something a little different than I was expecting...

I was pleasantly surprised to feel the play and the weight the Code2 has on the string. Anything that weighs over 66g is typically what I prefer to throw. I would say that I'm somewhat in agreement with Nate (yomartyo), particularly regarding these comments he shared:
yomartyo wrote:
-The weight to me feels much like the weight on something like a CLYW Sasquatch.
-You can feel the yoyo hit the bottom, but it doesn't "thud."
-I didn't feel like I was having to catch up with it, neither did I feel like I had to push it through tricks.
-the weight and weight distribution is spot on!

This yoyo gives you the sensation that it's very powerful. The type of feeling you get when you can throw a yoyo without too much force and still get great spin times and stability... it makes you feel like you could throw a 2 min combo (even though I'm pretty sure I can't do that.. period :lol: ).

For comparison, I think the Code2 plays somewhat similar to the Burnside. It shares similar specifications in size and weight with the Code2 just being slightly wider (and, of course, being SE enabled). Both are extremely stable and feel like they will spin for days. Really, the only thing that sets them apart for me is how they like to be played. To me, it feels like the Burnside was made for the competition stage. It can handle anything and can do it with as much speed as you can muster. On the other hand, the Code2 can also handle anything... but it plays more like a "weekend cruiser" (if that makes any sense..). It just wants to go out and have a good time, relax, and do some cool combos. Pushing it faster and faster just made it feel awkward for me.

Here's a photo for comparison:
left to right.. Code1, Code2, Burnside
Image


The Code2 likes to play slower, similar to the Sasquatch. I got the sense that the yoyo wanted me to slow down my motions. I don't mean to say that "it's really heavy and it forces you to do everything slow"... because that surely isn't the case. I do mean to say that it felt more at home when I slowed things down and threw with a more flowing and laid-back style. If anybody has played an ILYY 2WEI, I think you will know what I mean here.

I spent a majority of the time using the aluminum spikes that came with tester #7. Although I did try all the other SEs, I felt that I should spend most of my time testing out the yoyo as Jrod had envisioned it.

One thing that stands out to me is that the Code2 was very accepting to changing weights.. Something I don't think I've experienced with other SE enabled yoyos. I think this is interesting to note, especially since it has the heaviest base weight of all the SE yoyos by ~2 grams (I think... bpzl base weight=?). I like the 54, but I think it feels weird with brass spikes in it. I like the Dang, but I actually prefer it to have SEs in the 5-6g range instead of the standard aluminum ultra lights. For my tastes, some SE yoyos feel better with light SE's and some are the exact opposite.

Don't get me wrong-- putting brass spikes into the Code2 does make it heavier. But, it doesn't feel weird to me.. a good surprise if you ask me. I even put on some original RSMs and gave the Code2 a throw.. At ~75g it was quite a bit different than your 'standard' weight. I don't believe I've ever played anything close to that heavy, but I definitely enjoyed this experience :)

I think I might need to do some push-ups though... after 20 minutes with a 75g yoyo, your arm gets a little tired :lol:

I think there is only one aspect of the Code2 I wasn't excited about.. The IGR. Technically, it does have an IGR, but I'm in agreement with 'mgiroux' when it comes to this matter--
mgiroux77 wrote:
My only issue and its a small one is the IRG. I would have prefered to see it more like the 54 and Y Factor. It is very shallow and can be tricky to hop onto your thumb.


^^ This is exactly how I feel about the IGR. It's pretty easy to catch a 54 on your thumb.. especially in comparison to the Code2. It's strange... I can hit a flat IGR (think YYR, Avalanche/Gnar, etc...) and I can hit a nice, deep IGR. But this one seems to be at a strange middle ground. It took me a very stubborn twenty minutes to figure out the proper angle to make it stick. As far as complaints are concerned, this one is pretty nit-picky.

I imagine that the desire for a specific weight and shape/size somewhat forced them to give the Code2 an IGR that isn't as deep and easy to catch as I would have hoped for. However, if the IGR were to get modified, I think it may inhibit the ability to get the optimal weight distribution. So, I question whether changing it would even be worthwhile..?

Overall, I was very satisfied with the play characteristics of the Code2. Having said that, I don't think this yoyo will be for everyone. I have a feeling that some people will think it's just a bit too big/heavy of a throw for them... Some people like small diameter throws... some like super light throws... this is definitely neither of those and I'm eager to hear some opinions from players that prefer light throws.

Well, somehow this kind of turned into a full review of the Code2. Whooops!

Ahywho, hope all you guys and gals find this post to be informative and helpful. I will be eagerly awaiting the production release of the Code2. Should be another great addition to the One Drop family!

If anybody has any questions about these comments, I'm more than happy to try and answer them.


Mon Jan 02, 2012 9:25 pm
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