It is currently Wed May 22, 2013 8:46 am




Post new topic Reply to topic  [ 98 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
 CODE2: Revealed 
Author Message
User avatar

Joined: Sun Jan 18, 2009 9:43 pm
Posts: 324
Location: Portland Oregon
Post Re: CODE2: Revealed
I've always wanted a RooYo-style golf ball divot-covered yo-yo. Just because.


Fri Jun 17, 2011 2:18 pm
Profile
User avatar

Joined: Mon Nov 23, 2009 4:54 pm
Posts: 282
Post Re: CODE2: Revealed
Sort of wondering if my dream idea is even worth drawing up. It would have pretty limited appeal, since only those with very large hands would even be able grasp it.

Guess I'll try to whip something up, if only in the spirit of contributing.


Fri Jun 17, 2011 4:16 pm
Profile

Joined: Tue Jun 22, 2010 7:27 pm
Posts: 4
Post Re: CODE2: Revealed
Acavando wrote:
Itd be cool if it was delrin :3


that would be AWESOME! but that would require some kind of metal housing, but still if possible, i would like to see it.

I would think the code2 should be "square" meaning exact same width and diameter, also a good chunk of it's weight should be at the rims. IMO


Sat Jun 18, 2011 6:34 am
Profile

Joined: Thu Dec 03, 2009 7:11 pm
Posts: 771
Location: Riverside, California
Post Re: CODE2: Revealed
I've been researching hard for the CODE2...MAN! Designing yoyos are hard! My respect for OneDrop goes up even more...

_________________
It ain't about the skill, it's all about the thrill.


Sat Jun 18, 2011 9:51 am
Profile
Online
User avatar

Joined: Tue Feb 03, 2009 3:00 am
Posts: 2690
Location: Area 51
Post Re: CODE2: Revealed
BABBYlonian wrote:
I've been researching hard for the CODE2...

Me, too! I'm currently on the 5th scroll of Archimedes' "On the dynamics of tethered body motion" (Latin transcription from A.D. LIV) This is definitely some complicated stuff... :D

db


Sat Jun 18, 2011 10:02 am
Profile

Joined: Thu Dec 03, 2009 7:11 pm
Posts: 771
Location: Riverside, California
Post Re: CODE2: Revealed
dirty birdy wrote:
BABBYlonian wrote:
I've been researching hard for the CODE2...

Me, too! I'm currently on the 5th scroll of Archimedes' "On the dynamics of tethered body motion" (Latin transcription from A.D. LIV) This is definitely some complicated stuff... :D

db


lol, It seems that I haven't researched enough :lol:

_________________
It ain't about the skill, it's all about the thrill.


Sat Jun 18, 2011 10:45 am
Profile

Joined: Tue Mar 08, 2011 8:24 pm
Posts: 36
Post Re: CODE2: Revealed
I have been toying around with lots of Yo-yo ideas for a while and this looks like a good oppotunity to share those ideas...I guess I'd give it a shot.

Since the first part requires me to enstablish a vision, I'm probably gonna be typing this out more than actually drawing them out...

The first concept I envisioned was a yo-yo which can be set-up for whatever feel a player would desire, which is similar to what Side effects have acheived, but I intend to take it to a higher level. Other than tweaking the centre weight through interchangable hubs, I also envision removable rims of differing shape and materials. This not only provide an even greater degree of customization, but it also allows the user to tweak even the dimensions of the yo-yo they desire, whether they wish to increase the width/diameter etc. I think given the proven success of the side effects an interchangable rim system shouldn't be too far off.

(p.s. plus this will be a boon for the freehand/accident prone players as dings and scruffs from regular playing can be remedied by replacing or repairing the rims)

The second concept is something I'd recently begun exploring which was insipred by the Genesis/Yuuksta, where I tried to merge a H-shape together with a rounded V-shape. The idea was to give the stability of a h-shape configuration while keeping the advantages of a v-shaped yo-yo. I have a concept design here.

Image

Isn't perfect, but it's a good representation of what my vision is.

Well, that's all I have for now. Any comments or opinions will be appreciated!


Sat Jun 18, 2011 11:22 am
Profile
User avatar

Joined: Thu Jan 08, 2009 1:05 pm
Posts: 4113
Post Re: CODE2: Revealed
Looks good :)

We haven't officially started taking applications so be sure to repost this when we have everything set up.

On the replaceable rim idea, it is definitely one that many people have had. The trick is finding a way to executing it while still maintaining the high standards of balance that are required these days.

The Werrd Split Decision is one such attempt.


Sat Jun 18, 2011 1:08 pm
Profile

Joined: Thu Dec 09, 2010 11:20 pm
Posts: 119
Post Re: CODE2: Revealed
That's a really nice looking design. A bit big for me I preffer the 53mm diameters but at the moment full sized is where everyone seems to be looking for their yoyos.


Sun Jun 19, 2011 10:04 am
Profile

Joined: Thu Dec 03, 2009 7:11 pm
Posts: 771
Location: Riverside, California
Post Re: CODE2: Revealed
That design looks a lot like a Gnosis. It's really hard to come up with something really unique nowadays....

_________________
It ain't about the skill, it's all about the thrill.


Sun Jun 19, 2011 1:10 pm
Profile

Joined: Thu Dec 09, 2010 11:20 pm
Posts: 119
Post Re: CODE2: Revealed
BABBYlonian wrote:
That design looks a lot like a Gnosis. It's really hard to come up with something really unique nowadays....

That's where he got his inspiration, the rims seem more rounded than a genesis. But I agree that it's difficult to come up with a new design that's original, I don't know how companies manage to come up with so many unique designs


Sun Jun 19, 2011 10:19 pm
Profile
User avatar

Joined: Thu Feb 03, 2011 7:37 pm
Posts: 205
Location: Sparta, New Jersey
Post Re: CODE2: Revealed
Ronin Remnant wrote:
BABBYlonian wrote:
That design looks a lot like a Gnosis. It's really hard to come up with something really unique nowadays....

That's where he got his inspiration, the rims seem more rounded than a genesis. But I agree that it's difficult to come up with a new design that's original, I don't know how companies manage to come up with so many unique designs


The Gnosis is a yoyo being produced by a forum member from YYN named "Titanium221". He's got a few prototypes floating around and they look pretty neat.

YoYoFactoryben actually made some vague references to there being a possible lawsuit over the name, but "Gnosis" sounds like "no-sis", not "Ge-no-sis" or "Ga-no-sis".

Victorkaxxx's design looks a bit like the Gnosis, but the gap and catch zone have some very noticeable differences, so I'm sure there won't be a problem. Actually, I really like the way victorkaxxx's design looks.

_________________
Image


Sun Jun 19, 2011 10:30 pm
Profile

Joined: Thu Dec 03, 2009 7:11 pm
Posts: 771
Location: Riverside, California
Post Re: CODE2: Revealed
^yeah, I was referring to Titanium221's Gnosis. Thanks for clearing that up.

I forgot to mention, victorkaxxx's design looks pretty sweet!

Now let's see if I can learn how to use a 3d software before OneDrop starts accepting applications...

_________________
It ain't about the skill, it's all about the thrill.


Sun Jun 19, 2011 10:44 pm
Profile

Joined: Thu Dec 09, 2010 11:20 pm
Posts: 119
Post Re: CODE2: Revealed
nkessler wrote:
Ronin Remnant wrote:
BABBYlonian wrote:
That design looks a lot like a Gnosis. It's really hard to come up with something really unique nowadays....

That's where he got his inspiration, the rims seem more rounded than a genesis. But I agree that it's difficult to come up with a new design that's original, I don't know how companies manage to come up with so many unique designs


The Gnosis is a yoyo being produced by a forum member from YYN named "Titanium221". He's got a few prototypes floating around and they look pretty neat.

YoYoFactoryben actually made some vague references to there being a possible lawsuit over the name, but "Gnosis" sounds like "no-sis", not "Ge-no-sis" or "Ga-no-sis".

Victorkaxxx's design looks a bit like the Gnosis, but the gap and catch zone have some very noticeable differences, so I'm sure there won't be a problem. Actually, I really like the way victorkaxxx's design looks.

Oh sorry, I thought he had misspelled it as I've never heard of the Gnosis before :oops:


Mon Jun 20, 2011 4:03 am
Profile
User avatar

Joined: Thu Feb 03, 2011 7:37 pm
Posts: 205
Location: Sparta, New Jersey
Post Re: CODE2: Revealed
Ronin Remnant wrote:
nkessler wrote:
Ronin Remnant wrote:
BABBYlonian wrote:
That design looks a lot like a Gnosis. It's really hard to come up with something really unique nowadays....

That's where he got his inspiration, the rims seem more rounded than a genesis. But I agree that it's difficult to come up with a new design that's original, I don't know how companies manage to come up with so many unique designs


The Gnosis is a yoyo being produced by a forum member from YYN named "Titanium221". He's got a few prototypes floating around and they look pretty neat.

YoYoFactoryben actually made some vague references to there being a possible lawsuit over the name, but "Gnosis" sounds like "no-sis", not "Ge-no-sis" or "Ga-no-sis".

Victorkaxxx's design looks a bit like the Gnosis, but the gap and catch zone have some very noticeable differences, so I'm sure there won't be a problem. Actually, I really like the way victorkaxxx's design looks.

Oh sorry, I thought he had misspelled it as I've never heard of the Gnosis before :oops:


No need for apologies! I should have worded my post a bit less aggressively. I'm pretty sure the Gnosis design is contained in one thread on page 2 of some section of YYN, so it'd be really hard to find anything out about it anyways. The design is really solid, though. I think Titanium221 should publicize it a bit more.

Regardless, Victorkaxxx's yoyo looks quite a bit different and (in my opinion) draws a lot more from the Genesis than from the Gnosis.

_________________
Image


Mon Jun 20, 2011 11:09 am
Profile

Joined: Thu Dec 03, 2009 7:11 pm
Posts: 771
Location: Riverside, California
Post Re: CODE2: Revealed
Is there a way to cut polygon shaped parts? For example, a side effect that has a pentagon head?

And do you guys at OneDrop have the machine to do it?

_________________
It ain't about the skill, it's all about the thrill.


Tue Jun 21, 2011 1:34 am
Profile

Joined: Tue Mar 08, 2011 8:24 pm
Posts: 36
Post Re: CODE2: Revealed
Thanks for the comments, guys :)

Ronin Remnant wrote:
That's a really nice looking design. A bit big for me I preffer the 53mm diameters but at the moment full sized is where everyone seems to be looking for their yoyos.

Me too! I'm Asian so my hands are smaller and anything slightly undersized works for me. But I was going for an all out "Massive" Design to fit the VDoP monkier, which stands for "Vulgar Display of Power" after that Pantera album.

BABBYlonian wrote:
^yeah, I was referring to Titanium221's Gnosis. Thanks for clearing that up.

I forgot to mention, victorkaxxx's design looks pretty sweet!

Now let's see if I can learn how to use a 3d software before OneDrop starts accepting applications...


May I suggest trying out emachineshop.com. They have a free CAD program I find very intuitive to use for beginners.


Tue Jun 21, 2011 4:01 am
Profile
Online
User avatar

Joined: Tue Feb 03, 2009 3:00 am
Posts: 2690
Location: Area 51
Post Re: CODE2: Revealed
BABBYlonian wrote:
Is there a way to cut polygon shaped parts? For example, a side effect that has a pentagon head?

And do you guys at OneDrop have the machine to do it?

One Drop does have milling machines which are capable of doing this. Just look at the nut capture design of the original Project or P2 if you're not familiar with them...

db


Tue Jun 21, 2011 4:45 am
Profile

Joined: Thu Dec 03, 2009 7:11 pm
Posts: 771
Location: Riverside, California
Post Re: CODE2: Revealed
oh duh!! I totally forgot about the project! Thanks db!

_________________
It ain't about the skill, it's all about the thrill.


Tue Jun 21, 2011 10:56 am
Profile

Joined: Thu Dec 03, 2009 7:11 pm
Posts: 771
Location: Riverside, California
Post Re: CODE2: Revealed
victorkaxx wrote:
May I suggest trying out emachineshop.com. They have a free CAD program I find very intuitive to use for beginners.


Thanks! I'm gonna go look at it now!

_________________
It ain't about the skill, it's all about the thrill.


Tue Jun 21, 2011 10:57 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 98 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.